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1. Digion may want to buy Immersive to further continue their expansion in international markets - they would benefit from Immersive's expertise, clientele (given their popularity amongst game developers) and knowledge of local regulations etc.. making their integration into another European country easier.  As Digion has previously expanded in markets like the UK and USA, they would have access to more opportunities in Germany. Through Immersive's resources and tech, they can also achieve their aim of making their products more effective, efficient and accessible. Benefitting from Immersive's key executives' expertise in the region and the market would be a considerable reason for Digion to acquire them.  Finally, Immersive's IP seems to be an important aspect of Digion's decision to acquire them.


2. A potential non-compete for Tristan


3. To prevent misrepresentation claims and any claims to be brought in court which could adversely impact Digion. Exclusion of liability.


4. To avoid court, maximise protection for the seller. Indemnities, being specific about maximum number they may be liable for.


5. Because multinational and immersive is set in different jurisdiction, laws differ and may be a disadvantage for Digion who are headquartered in London and are more likely familiar with Uk's laws. They can rely on expertise by law firms or their own in-house lawyers.


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