Log in
Register
Search
Search titles only
By:
Search titles only
By:
Log in
Register
Search
Search titles only
By:
Search titles only
By:
More options
Toggle width
Share this page
Share this page
Share
Facebook
Twitter
Reddit
Pinterest
Tumblr
WhatsApp
Email
Share
Link
Menu
Install the app
Install
Forums
Law Firm Events
Law Firm Deadlines
TCLA TV
Members
Leaderboards
Premium Database
Premium Chat
Commercial Awareness
Future Trainee Advice
Forums
Aspiring Lawyers - Interviews & Vacation Schemes
Commercial Awareness Discussion
The M&A Case Study Experiment - Part 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Owenfilt" data-source="post: 129458" data-attributes="member: 26338"><p>Q1 -</p><p><strong>Developing Services & Product</strong> – Digion plans to improve its services by extending its offering to facilitate the creation of products which support large numbers of players in vast gaming environments</p><p></p><p><strong>Expanding Presence</strong> – Digion have currently successfully expanded to Canada, the US & UK through other acquisitions. Immersive present the opportunity to expand to the German market (Frankfurt-based) and possible eastern European market.</p><p></p><p><strong>Acquiring further expertise</strong> – expressly stated that Digion are keenly interested in Immersive’s two co-founders (Leon Alexander & Maria May) whom have vast experience in game server hosting (thus helping them to expand & develop their services & products).</p><p></p><p><strong>Limiting threat</strong> – Before acquisition, it could be perceived that Immersive would likely be potential competition to Digion with its expertise and future growth.</p><p></p><p>Q2 -</p><p>Non-solicitation clause – standard clause limiting an employee’s solicitation of employees and customers during the term of the employee’s employment and for a specified period of time after the employment relationship ends.</p><p></p><p>May be advised to be inserted into the Acquisition agreement</p><p></p><p>Likely to be a restrictive covenant which prevents Immersive and its employees (such as Tristan) from competing with the target company/acquired business (Immersive) and from soliciting employees and customers of the target company or the buyer (Digion), for a period of time (possible 1, 2 years etc).</p><p></p><p>Q3 - </p><p>Lists the conditions on which the acquisition will go forward</p><p></p><p>However, it is stated in clause 1.2 that some terms are not exhaustive and are subject to contract and not intended to be legally binding.</p><p></p><p>Q4 -</p><p>Possible negotiate of the scope of warranties & indemnities</p><p></p><p>Inclusion of liability caps – i.e., a ‘de minimis clause’ – exclude small or insignificant damages or liabilities from the scope of the warranties and indemnities.</p><p></p><p>Q5 -</p><p>Clause 13.1.1 – courts are recognised for their strength in corporate/commercial law – judgements are also recognised and enforceable in other countries, which provides Digion with greater legal certainty and protection if issues arise.</p></blockquote><p></p>
[QUOTE="Owenfilt, post: 129458, member: 26338"] Q1 - [B]Developing Services & Product[/B] – Digion plans to improve its services by extending its offering to facilitate the creation of products which support large numbers of players in vast gaming environments [B]Expanding Presence[/B] – Digion have currently successfully expanded to Canada, the US & UK through other acquisitions. Immersive present the opportunity to expand to the German market (Frankfurt-based) and possible eastern European market. [B]Acquiring further expertise[/B] – expressly stated that Digion are keenly interested in Immersive’s two co-founders (Leon Alexander & Maria May) whom have vast experience in game server hosting (thus helping them to expand & develop their services & products). [B]Limiting threat[/B] – Before acquisition, it could be perceived that Immersive would likely be potential competition to Digion with its expertise and future growth. Q2 - Non-solicitation clause – standard clause limiting an employee’s solicitation of employees and customers during the term of the employee’s employment and for a specified period of time after the employment relationship ends. May be advised to be inserted into the Acquisition agreement Likely to be a restrictive covenant which prevents Immersive and its employees (such as Tristan) from competing with the target company/acquired business (Immersive) and from soliciting employees and customers of the target company or the buyer (Digion), for a period of time (possible 1, 2 years etc). Q3 - Lists the conditions on which the acquisition will go forward However, it is stated in clause 1.2 that some terms are not exhaustive and are subject to contract and not intended to be legally binding. Q4 - Possible negotiate of the scope of warranties & indemnities Inclusion of liability caps – i.e., a ‘de minimis clause’ – exclude small or insignificant damages or liabilities from the scope of the warranties and indemnities. Q5 - Clause 13.1.1 – courts are recognised for their strength in corporate/commercial law – judgements are also recognised and enforceable in other countries, which provides Digion with greater legal certainty and protection if issues arise. [/QUOTE]
Insert quotes…
Verification
Our company is called, "The Corporate ___ Academy". What is the missing word here?
Post reply
Forums
Aspiring Lawyers - Interviews & Vacation Schemes
Commercial Awareness Discussion
The M&A Case Study Experiment - Part 1
Top
Bottom
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.
Accept
Learn more…